In development
Traffic Light District
Ever been stuck at a red light with nobody coming the other way?
Traffic Light District is a puzzle game about timing traffic lights. Take over a district's signals and get the whole place moving. Cars, lorries, buses, and the people trying to cross.
Set the timings. Press play. Watch it jam. Change one number. Watch it flow.
- Expected release
- Platforms
- Windows, macOS, Linux, Android, iOS
- Genre
- Puzzle, Simulation, Strategy
- Engine
- Godot 4
Devlog
What got built, what broke, and what went sideways.
The player only loads once you press play. All devlogs on YouTube (opens in a new tab)
How it works
Program the lights
Give every group of lights a duration and a delay. That is your whole program. No code. Just numbers and a play button.
Then see if the traffic agrees
Every vehicle has a route and drives it properly. Lorries swing wide, buses stop, people cross. Fix one junction and the queue turns up at the next.
What's in it
- Signal groups you time yourself, down to the second
- Hand-built levels: farm road, village crossing, car park, motorway junction with bridge and ramps, quay, bus route
- Cars, lorries and buses with real routes and real turning circles
- Pedestrians and zebra crossings that genuinely get in the way
- A flow meter scoring your plan while it runs
- Goals to hit per level, not a stopwatch
- Several junctions on one map, all feeding each other
Still being built
In development, out in the open. 17 devlogs so far, wrong turns included.
Roadmap
- 25 levels
- A new level every week, with an online leaderboard
- Resources: every level produces grain, stone, or whatever the place is good for
- Buildings that grow: more goals hit, bigger buildings, busier traffic
- Wider roads, so you can extend the network instead of only retiming it
- More animation
- Minigames
- A mood meter
- A level editor
- Mod support
Screenshots
Straight out of the devlogs.
Wishlist it
One click on Steam. It is what decides whether anyone runs into the game on launch day.
